![]() ![]() Why should I lose a battle through no fault of my own? Final Fantasy Tactics made this mistake, but that was made in 1997. It also makes the #1, infuriating SRPG mistake - having VIPs with suicidal AI. Yes, it's only one second, but in an SRPG, that's dozens of times with one battle, which ruins the pacing. No, I don't need to spend 1 second watching a bar refill every attack/heal. Took way too long to do anything, even with animations turned off. No, I don't need to spend 1 second watching a Felt like a chore to play. Conclusion: Overall the game was great, and I enjoyed my 70+ hour playthough with it to the very end, even if it left that bittersweet taste knowing this was the end, but I am hopeful for a possible sequel, and anyone with a 3DS that has a love for JRPGs and Anime, should definitely give Stella Glow the love it earned and deserves! … Expandįelt like a chore to play. ![]() ![]() I also felt some characters had huge potential to be really good based on their skills and capabilities, but fell short and got overshadowed simply because they were slower, or had far less movement, making speedy characters and ranged characters the golden ticket. this goes double for the special Witch's songs that go into a whole scene each time, that is unskippable. For example, battles can tend to drag on longer than they need to simply because you are forced to watch the opponents take their entire turn without a fast forward or skip button, outside of the battle animations. Bads: There wasn't too many things I found wrong with this games except for a few grips with the game mechanics themselves. The game makes up for this in equipment such as materia like objects called Orbs, used to add additional effects and power to a character. The whole all gameplay reminded me of Final fantasy Tactics Advance, just with a much more basic skill structure, as each character has their own set of unique skills they can learn but not customize i.e FFTA or FE Awakening. But things got more sense of danger as the story went on which made things more thrilling. The games difficulty never felt to overbearing, or ruthless like games like Fire Emblem, which can be a let down at some points as sometimes it even felt like the AI purposely avoided killing my party members in situations I would have been screwed. Each battle can take between 10-30+ minutes but never did it feel boring, even when grinding for levels and money, I enjoyed it. Goods: Stella Glow brings a very anime feel to the SRPG genre, with great deep story telling, interesting casts of characters, great voice acting and a fun addicting battle system. For any JRPG, SRPG, or even just a fan of Anime, this game is well worth the purchase. As Imageepoch's swan song title they really hit it out of the park, making it very sad to know this was end. Plenty of Fight – Stella Glow will have 40 - 60 hours of story and sidequest content, with multiple endings, New Game+ mode, and more than 50 maps to battle on.A beautiful game to the very end. The world of Stella Glow is rich and vibrant with tons to do! Plenty of Fight – Stella Glow will have 40 - 60 hours of story and sidequest content, with multiple endings, New Game+ mode, and more than 50 maps to battle on. Solid Strategy Gameplay – From the team behind the classic Luminous Arc games comes a brand new IP with the same renowned level of strategic combat.įree Time – Players will get an allotment of Free Time where they can upgrade or buy items, tune Witches' hearts, explore, and grind experience, but that's in limited supply as Combat Time will drive along the game's story.įorming Bonds – Several Free Time options allow players to deepen relationships with their comrades, even form romances, which can unlock new powers and special events - make sure to use your Free Time accordingly! Players can even choose to "tune" the Witches' hearts to increase their abilities. The songs are part of Song Magic - a vital combat and story element. Plus, the soundtrack is composed by Yasunori Mitsuda ( Chrono Trigger, Xenogears). Song Magic – Famous Japanese voice actors sing more than 20 songs in the game. Alto joins the 9th Regiment for the sole purpose of gathering the other Witches to stop Hilda. As Hilda is about to destroy Alto's hometown, he and Lisette are rescued by the Royal Knights and whisked back safely to the kingdom. But after the chance encounter, Hilda reveals she's the Witch of Destruction, hellbent on destroying the world with her Harbingers. One day, he hears a song coming from the forest (which is odd, since song has been absent on the planet for thousands of years), where he discovers the lone Hilda. As most reluctant heroes do, Stella Glow - protagonist Alto starts as a country boy in a small town. ![]()
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